Welcome to the alternate Start Live Another Life Mod on Skyrim Remastered on the Xbox One Console! This mod let you skip the helgan Start to Skyrim and start the game from somewhere else in skyrim! I decide to start as a Bandit wood elf! I show you whats different and whats the same! This is all Played on the Xbox One version of Skyrim Remastered using console mods.Alternate Start - Live Another Life XB1Misery and despair have haunted you all your life. Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. Alduin's appearance does not force one to pursue the main quest beyond Helgen. So this mod is mainly providing a mechanism to bypass Helgen and not encounter Alduin either.
Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Have they?Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!Additional support has also been provided to allow you to extend Live Another Life with your own starts.Please make sure you have subtitles enabled. Some of the new speech lines do not have recorded audio and you will miss what they're saying otherwise.Further details on what this mod does can be found here:For load order: Push this as far to the bottom of your list as is reasonably possible. This will ensure the changes to the game start are allowed to take place.This mod is not compatible with 'Opening Scene Overhaul' regardless of what order they load in. You cannot use both.This mod cannot be ported to PS4. Please stop asking. I wish it could, but you need to take that up with Sony. Filters.Add XBox One, Playstation 4, PC SSE, Classic, or VR in the title of your post so posts can be filtered! Using Mods. You may not post about questions that are answered in the FAQ. 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We’ve all heard of the core mod, which offers a wide variety of different places you can choose to start your Skyrim adventure other than Helgen. It’s a great mod that has inspired other mod authors to include compatibility patches for Alternate Start options in their own separate mods. What I’d like to do is put together a comprehensive list of other mods that offer an Alternate Start - Live Another Life component in order to let people know what other options are out there.Here are the ones I know about:.- Adds a tiny bit more backstory to a few of the Alternate Start scenarios to help you with your roleplaying. Example (I am a patron at an inn - Bee & Barb Inn start: 'You're finally of age and free of that horrible orphanage and its vicious matron! But what will you do now? Seek out your friend Arentino? Or maybe make your way across Skyrim to find the family you never knew you had?' .- This one adds another dozen or so Alternate Start options ranging from being a humble pilgrim, filthy skooma addict, or even a prisoner of the Thalmor.- This mod incorporates several difficult scenarios from the mods and into Alternate Start options for players looking for a challenging way to begin their Skyrim game. These options include being a prisoner of the Falmer in Blackreach, being captured by bandits or Forsworn and held for ransom, and a few other dire situations. While the Death Alternative mods are a required install to use the ASLAL option, their base mechanic can be disabled to avoid affecting your gameplay past the beginning scenario. (Per PhunkieJ, 'Some of the captured scenarios cannot be escaped from if you are playing with a controller. For some reason they require the keyboard movement keys.' ).(LoversLab) - Adds 49 new Alternate Starts of varying levels of depravity. Some are fairly interesting, such as 'I am a witch of the wilds', 'I am an aspiring mage who has been trapped in Oblivion', 'I am an ancient Nord Queen', 'I am a sexbot waking up in a Dwemer forge', etc. But given the context, it shouldn't be a surprising that most of the scenarios revolve around slavery, prostitution and a surprising amount of bestiality (i.e. 'I am Meeko's bitch'). There's also more than one scenario about being an incubator for chaurus eggs, if that's what you're into. The mod requires Sexlab as a hard requirement. Some scenarios that tie into other LL mods will also require those, as well.(LoversLab) - Another slavery-focused Alternate Start mod that ties into various other LL slavery mods. Allows you to start either as a slave in some of the ASLAL scenarios or as a slaver in coordination with mods that let you capture NPCs. Another neat thing about the Priory is that you can start the quest from there by praying at one of the shrines located within.I'm currently roleplaying my Start there, making my character do odd jobs as any lowly initiate would, until I collect 500 gold to donate to the cause. Then I'm tasked to make my pilgrimage across Skyrim, to bring the Paladin armor back, praying along the way. So begins my adventure. Will I stay the course? Or be tempted to defect and go my own way? Depends on the mods.There's my tangent:)More tangent: if you use the mod 'Cleric' making a donation also gives you your first Cleric Perk to spend. First, while not strictly a Loverslab mod, but available on both and the Nexus, adds some backstory and extra flavor to your LAL start. It's quite fun for RP and has no LL content at all.Content Consumer's mod has 49 different alternate starts, branched off from a distinct dialogue line so that there shouldn't be any confusion with the regular LAL. These starts hook into other LoversLab mods to support scenarios ranging from slavery, bestiality, breeding, kidnapping, vampire slavery, and skooma whore. I am not going to list them all, as most of the slavery ones are pretty similar. I've only ever used two of them: Heroine in distress, which was more fun than I thought it would be (and yes, I was playing as a male, I like to mess up gender roles) and Skooma whore, which was exactly as disturbing as I thought it would be. I broke my habit, leveled up, and then came back and killed everyone in the skooma den and the surrounding town except for people who were immortal.If that's not enough slavery options, there's which alters/adds to the base LAL Scenarios to make them more slavery-oriented, such as changing the shipwreck to a shipwreck full of dead slaves and the player in chains and more. This mod also connects to other Loverslab mods to make the alternate starts work, such as connecting to Sanguine's Debauchery or Paradise Halls to allow the player to start on the side of enslaving people instead of being a slave. Immerslave also starts from distinct dialogue at the Mara statue to avoid confusion. Alternate Start - Live Another LifeMisery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. Content Consumer's Alternate Starts Special EditionIt's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Have they?Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!DownloadsRequirementsOfficial Skyrim patch 1.6.89 or greater. Nothing happened. I tried to start a new game and ended up going to Helgen. Again.Make sure the mod is actually activated. Even if your mod manager tells you it is, check it via the official Skyrim launcher to be sure.Help! I'm stuck at the main menu starting a new game!. Skyrim version 1.6.89 or greater is REQUIRED for this mod. Be sure you're using that first. Update through Steam if necessary. Older versions of the game are not supported. Mods that make large scale blanket changes to either essential flags or quest item flags may be blocking you from playing. Check the DataScripts folder and make sure there are no copies of the following files:QFMQ1B.pex, QFMQ101DragonAttack000D0593.pex, QFMQ1020004E50D.pex, MQ101QuestScript.pex, TIF000D50CA.pex, TIF000D50DB.pex, and TIF000D50E0.pexIf these files are present, they will break the quest controls for Live Another Life. You'll need to figure out which packages installed these since they would only come from mods. Skyrim's ownfiles are in Bethesda's BSAs and get overridden by the ones in my BSA. Verify it's placement in load order. This mod should be loaded near the end of the list, not the beginning. Use BOSS 2.0 if need be to set it.Help! I clicked on the bed and nothing happened!This can only break if you still have an old copy of this mod installed that used loose files instead of a BSA file. Follow the instructions in the section for upgrading from 1.1 or older.The Live Another Life quest never finishes, it's stuck in my journal.Not exactly. The quest remains active because it's necessary for it to do so. Follow through on the startup quest in order to get rid of it.My quest will close out when you've rescued one of the guys in the cave, or by skipping that and going to see Jarl Balgruuf about the attack on Helgen.General Tullius and Ulfric Stormcloak are missing. You broke my game!I did no such thing. You need to kick off the main quest before they'll be available. Sorry, yes, this means no joining the civil war until then. Don't blame me. Bethesda tied everything too close together to unravel the mess without breaking a whole bunch of stuff.If you're looking for a bit of amusemant though, you can always use the console and player.moveto yourself to where they are. You should recognize it Don't do this if you're playing serious, it could actually break something.I found your burned up corpse and clicked on it, but nothing happens.This isn't quite the problem it used to be since all you'll be missing out on is the journal, which is a good read, but not critical to anything.If it simply refuses to work, just skip it and either go to the cave, or go to Whiterun.OK, I did that, then went to the cave, but nothing is there.The quest marker isn't GPS accurate. You should be able to easily spot two poor hapless souls on the ground, doubled over in pain. That's Hadvar and Ralof. Go talk to one.If these guys are NOT here, then you have another mod somewhere else that has overridden their AI priority and caused them to get moved elsewhere. Nothing I can do about that except raise the priority on my quest scripting. Load order cannot fix this.No, you don't get it! A whole bunch of pieces in the Helgen cave have gone missing. What have you done!It wasn't me! No, really, chances are this was the fault of TESVSnip.As of version 2.0 of Live Another Life, causes for this are coming from other mods that have likely also been run through TESVSnip.That program has turned out to be dangerous and cause data loss due to improper handling of compressed record data.If you are having trouble with this problem (commonly referred to as 'blue voids') check the readmes of your mods for mention of TESVSnip, sometimes simply referred to as Snip.Remove those mods first. Check the cave. You'll likely find the problem has resolved itself.Only the mod's author can correct these issues, and they'll need to do it by rebuilding their work without using TESVSnip on the files.I walked by the farmhouse and the game crashed.That's probably navmesh related. This mod is now compliant with Skyrim 1.6.89 and on its own won't have this issue, unless you haven't updated your game. That's the first thing you should check.The second thing you'll need to check if that doesn't solve it are mods that have not been updated for Patch 1.6. The change in navmesh data formats is enough to make older mods that edit navmeshes invalid and cause CTDs.Options Available. Choose from one of the many options to start your character. As more ideas are fleshed out, this list will grow.Caught Crossing the Border IllegallyFor those who wish to use this to play through the original game start at Helgen, this option will streamline the process to skip the race selection dialogue during the lead up to your execution. Most of the tutorial prompts will be removed as well.Immigrated to SkyrimYou will arrive by ship in the port of Solitude, Dawnstar, or Windhelm with little more than some basic supplies, middle class clothing, and a decent sum of gold to start over upon your arrival.Property OwnerYou will start off with the fully furnished house of your choice in one of 4 major cities. Windhelm is not included due to the quest that interacts directly with the house there.Each house will start you off with appropriate class clothing and some leftover cash to spend. There will also be a selection of weapons fitting to the city available on the storage chest in the bedroom.If owning property in a city is boring, or you'd prefer to have access to all of the available hold questing, you can choose instead to own a farmhouse. The farmhouse is situated on the main road east of Dragon Bridge and comes complete with a pair of NPCs to act as your farm hands. Your farm will generate a regular income that you can collect from the farm hands. You do need to come home from time to time to collect it though.Member of a GuildYou will be a new recruit in one of the joinable factions in the game. The Companions, College of Winterhold, Dark Brotherhood, or Thieves Guild. Your starting equipment will be geared toward the faction you have chosen.For the Thieves Guild, you will begin just inside the Ragged Flagon, having just emerged from the Ratway. Talk to Brynjolf to seal the deal.For the Dark Brotherhood, you will begin immediately inside the Falkreath Sanctuary and need only speak to Astrid to complete the process.For the College, you'll be placed just inside the Hall of Elements and will have completed the initial joining phase.For the Companions, you'll begin in Jorvaskr and begin with the mission to train with Varkas.The Bards College may be added later if Bethesda does more to flesh out the faction. Right now, they're just a token guild that's not worth much.Patron at an InnYou will be able to choose from one of several inns throughout Skyrim. Some are relatively safe, others not so much. Nightgate Inn in particular is isolated in the mountains and is more dangerous than most others. Do be careful.Outlaw in the WildsYou will begin as a member of a group of bandits. For the sake of variety, the group of bandits will be chosen at random. You will begin with standard bandit level equipment. The bandit faction at the start location will remain friendly to you as long as you don't piss them off first. Tread carefully though, you WILL have a bounty of 500 gold in the hold the game chooses. The guards will not take kindly to seeing you trotting into a civilized area unless you're prepared to pay up.Soldier in the ArmyYou begin as a recruited soldier in either the Stormcloaks or the Imperial Legion. Which one you choose will determine the gear you start with. You will begin at the point immediately after what would be each one's first mission, which is little more than a cannon fodder quest on either side.Camping in the WoodsYou are a lone hunter, camping in the woods. This will start you off with decent low level equipment, a campfire, cooking pot, bedroll and tent. The camp will be in the forest/hills near Helgen and will serve as an alternative method for witnessing the dragon attack that will not require you to actually be in the village when it is destroyed. The camp will remain in place permanently should you wish to return and use it as a base.Shipwrecked off the CoastShipwrecked! You were a passenger aboard a merchant ship on the way to Solitude when the ship struck an iceberg off the coast and then capsized. Make your escape from the doomed vessel, retrieving any useful items on your way out, then make your way to the nearby ice floes. From there, you'll quickly realize it's a LONG way off to shore.Take care if using survival mods, especially those with hypothermia modules. You can freeze to death quickly!Attacked and Left for DeadYou find yourself in a remote area, robbed and left for dead by bandits. They were kind enough to leave what they thought was your corpse dressed in ragged clothes, but nothing more. Can you survive the harsh wilderness and reach safety alive?Vampire in a Secluded LairMara's Eye Pond has always been home to you, for as long as you can remember. It isn't even clear to you anymore how long you've been a vampire, but you know you still hunger for prey and still have an urge to adventure.Be aware - this starts you off as a stage 4 vampire. Everyone and his uncle will try to kill you the moment you've left the safety of the dungeon you're in. If you intend to mingle with the city folk, you'll need to feed first.The end table immediately in front of the bedroll where you start is a safe storage container.Necromancer in a Hidden LabThe laboratory you discovered in Blackreach is running low on supplies. It looks like you'll need to set forth soon to replenish, and perhaps see what's going on in the world these days.Fair warning - there is a Dwemer Sphere outside the door to the lab. You'll need to plan ahead before leaving.Vigilant of StendarrYou have been accepted into the Vigilants of Stendarr and have been granted living access to their headquarters outside of Dawnstar.The chest next to you when you begin is yours and is a safe storage container.Live in an Orc StrongholdYou'll begin in the orc stronghold of Dushnikh Yal. Though you have lived there for some time, they still call you outlander, and now you once more hunger for adventure.For some people, this may be considered an unbalanced option since you get decked out in a full set of orcish armor and a nice big orcish battleaxe, but you're still level 1. Death can still find you easily enough.Khajiit Caravan GuardYou've been with the caravan for a long time now, and finally your group leader has hired a new guard. Time for some adventure, but you'll always be welcome at the camps in Whiterun or Markarth as always. This option only activates for a Khajiit.Member of a Forsworn TribeOnce the true rulers of The Reach, your tribesmen and kin have since been forced to carve out a life in the rugged mountains, away from more comfortable living. The time has come for you to leave and find adventure on your own. Only available for Bretons.Note - You get a usable chest in the start location that's safe to keep things in.Argonian Dock WorkerYou've been on these docks for months now, perhaps longer. The locals aren't treating you any better and it's high time you did something about it. A life of adventure and glory is just the change of pace you need.Note - The first end table inside the door, with the soul gem holder on it, belongs to you and can be used as storage. The container does not respawn.Redguard Alik'r WarriorDisillusioned with life back home in Hammerfell, you joined the Alik'r and set out to Skyrim on a mission. Only things are not what they seem and it looks like time to set out on your own. Nobody back home will know the difference anyway.Dunmer RefugeeMorrowind is still a very hostile place, and you've decided to take your chances in Skyrim instead. Upon arrival though, Windhelm isn't at all what you expected or were hoping for. It looks like it's time to cast aside your expectations of an easy life and become an adventurer.Note - The bedroll and sack you start standing next to for this are yours. The sack is safe storage.Surprise MeRandom roll that will pick one of the above. The standard Helgen start will not be included in this. Race specific starts will only apply if the player's race matches.Posts: 3447 Joined: Fri Nov 23, 2007 7:49 pm. There was mod by for Oblivion quite funny, you arrive in Anvil, by boat, and there's no emperor's death at all, until you get caught for a crime in the Imperial City, youre then thrown inside that cell that was suposed to be off limits. Really waiting for something like that for skyrim, lets just say, you start in a port city just like steepledhat said, then after venturing a bit on your way back to Cyrodiil, you found yourself in some sort of imperial ambush near Riften, with a Stormcloak caravan wandering the area just like any other, but in that caravan are Ralof, Ulfric and all. This would be awesome.Posts: 3501 Joined: Sun May 06, 2007 2:13 pm. There was mod by for Oblivion quite funny, you arrive in Anvil, by boat, and there's no emperor's death at all, until you get caught for a crime in the Imperial City, youre then thrown inside that cell that was suposed to be off limits. Really waiting for something like that for skyrim, lets just say, you start in a port city just like steepledhat said, then after venturing a bit on your way back to Cyrodiil, you found yourself in some sort of imperial ambush near Riften, with a Stormcloak caravan wandering the area just like any other, but in that caravan are Ralof, Ulfric and all. This would be awesome.Sounds great. I for one have always disliked how the main quest is forced down your throat at the start, It's s'posed to be optional entirely. Having the ability to play with side quests and such before the dragons even start attacking would add a lot to the game IMO.Posts: 3447 Joined: Sat Nov 04, 2006 4:39 am. There was mod by for Oblivion quite funny, you arrive in Anvil, by boat, and there's no emperor's death at all, until you get caught for a crime in the Imperial City, youre then thrown inside that cell that was suposed to be off limits. Really waiting for something like that for skyrim, lets just say, you start in a port city just like steepledhat said, then after venturing a bit on your way back to Cyrodiil, you found yourself in some sort of imperial ambush near Riften, with a Stormcloak caravan wandering the area just like any other, but in that caravan are Ralof, Ulfric and all. This would be awesome.Good idea. But perhaps it would be interesting if you can choose which alternate beginnings you use. One to start the main quest with more background and maybe two other starts which sets you free to play the main quest or not, maybe one start just to avoid the main quest completely.Posts: 3305 Joined: Fri Feb 16, 2007 8:12 am. I like that idea, I've yet to reach solitude however.I'll head that way soon. (No fast travel + Short Attention Span + Mod Making = Not Well Traveled Mage.)Well it's the only major port in the game (It has one or small boats and one massive boat). ![]() The books say Dawnstar is pretty big but it's just one fishing boat. Windhelm I guess is okay sized, but has no big boats, and is also probably not the best way to introduce Skyrim, as it's usually snowy, the docks only connect to the city (so you have to go swimming or go through the city to get to the landscape) and the pine forest region bordering on marshes is probably a more scenic way to introduce it, with the huge arch.Posts: 3344 Joined: Tue Oct 10, 2006 2:55 am. But perhaps it would be interesting if you can choose which alternate beginnings you use. One to start the main quest with more background and maybe two other starts which sets you free to play the main quest or not, maybe one start just to avoid the main quest completely.I like this idea, something like a core mod that will enable a player to download one or more modules to install into it. Then you can build your own selection of alternate starts, and modders can focus on the building of their story rather than have to redo the scripting to enable it over and over.Posts: 3370 Joined: Sat Jan 27, 2007 6:26 pm. It could be something as simple as the one on the wiki (bottom of the page)Just for completion's sake, that was put there by and is expanded upon with yes, there is a lot of potential for properly implemented alternate starts in this game. I'm running around as a Thalmor justiciar with my own squire, but there's not enough oppurtunity to slay Talos worshippers for my tastes.Posts: 3350 Joined: Sun Apr 22, 2007 11:47 pm. Best Alternate Start Mods SkyrimJust for completion's sake, that was put there by and is expanded upon with yes, there is a lot of potential for properly implemented alternate starts in this game. I'm running around as a Thalmor justiciar with my own squire, but there's not enough oppurtunity to slay Talos worshippers for my tastes.Thanks for the links, I had a feeling that had to come from somewhere.Those are indeed nice additions. I am hoping, however, that the CK will make it possible to elaborate on those and add some story and possibly new areas. Alternate Start More Options SkyrimFor the most part I was curious to see how many were interested in alternative starts, and maybe come up with ideas. I'm not much of a modder but hopefully the CK will be easy enough to use that I can actually do something. ^.^Posts: 3412 Joined: Wed Nov 29, 2006 6:22 amDisplay posts from previous: Sort.
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